Comic Review: Mighty Morphin #13 (Spoiler Warning)

Retail Price: $3.99

Writer: Ryan Parrott

Artist: Marco Renna

Cover Artists:

  • Main Cover: Inhyuk Lee
  • Legacy Variant Cover: Eleonora Carlini
  • Incentive Cover: Inhyuk Lee
  • Incentive Cover: Eleonora Carlini
  • Incentive Cover: Goñi Montes
  • FOC Reveal Cover: Mike Del Mundo
  • FOC Reveal Incentive Cover: Mike Del Mundo
  • Incentive Cover: Goñi Montes

The issue begins, as usual, with a flashback to 10,000 years ago. On the planet Ilvayx, Zordon, Zartus, and a troop of Guardians teleport to the surface in the aftermath of a massacre. The priests of Ilvayx are know as the greatest sorcerors in the galaxy, and someone has killed all but one of them. The survivor, who we learn was only left alive to tell others what had happened, tells of a stranger who arrived covered in scars, and with nothing by the rags on his back. They fed him and gave him sactuary, while, in exchange, he was basically their janitor. He was there for quite awhile, observing them and learning their spells and incantations, before he was spotted perusing the forbidden scrolls. Soon after, he began his attack. He hit them with powerful magic blasts, and was able to counter every spell they threw at him. When it was all over, he just disappeared.

In the present, Zartus, still standing over what was once Zordon’s tube, finds Billy’s glasses, and orders his troops to find Alpha and anyone else in the Command Center. Fortunately, Billy and Alpha find each other first, and Billy reveals that Zordon may not be gone yet.

On Earth, Kim, Rocky, and Adam are holding their own against Sentry Force Four, but they know they won’t last long. Kim tries to call for help, but communications have been scrambled. So, outnumbered, Kim calls for a retreat. Although the SFF give chase, the Rangers eventually manage to find enough cover for them to be able to safely teleport away.

While the SFF are surprised by the rare occurance of their targets managing to escape, we shift to the moon, where Zartus uses a holographic projection to talk to Lord Zedd for the first time in a long time. He’s “calling” to warn Zedd not to interfere, but Zedd warns Zartus about his overconfidence. He has witnessed the Rangers pull out a victory from the clutches of defeat, and is sure that Zartus’ pride has made him blind to that possiblity. Regardless, after the discussion ends, Zedd sends Goldar, Squatt, Baboo, and Finster to the Command Center to ensure Zordon does not somehow return.

Speaking of the Command Center, Billy shows Alpha the secondary Chamber he began working on after Shattered Grid. With knowledge of how Zordon was killed in Drakkon’s timeline, Billy created a way to filter Zordon’s energy out of the ventilation system. However, he’s not 100% sure how well it will work, since he obviously hasn’t tested it yet. And it appears that we’ll have to wait on the results because that’s when the Eltarian Guardians arrive, blasting Billy in the back, and waiting for an execution order to take out Alpha.

At the Juice Bar, Skull is still grieving over the disappearance of Candice, but, as the Eltarians begin their invasion, Bulk is able to use the invasion to take his mind off things, and they head out to get their camera and cover the invasion.

At Promethea, Kim, Adam, and Rocky regroup with Tommy and Aisha, and we learn that Tommy and Aisha have been at Promethea trying to contact the Omega Rangers. Unfortunately, Grace brings news of Eltarian ships headed their way, and reveals that the Eltarians are bombarding the atmosphere with Graviton particles to interfere with teleporting. She also tells them about a massive quantum energy discharge being picked up by their sensors that most likely indicates that Zordon is gone. Like it or not, the Rangers and Promethea will have to work together on this, and she is now the one in charge.

Meanwhile, outside, Zartus, the SFF, and Eltarian Guardians prepare for battle.

Story – 3 out of 5: This is a great 1st part of the story. We learn how Lord Zedd gained his mystic power, events in the present are progressing, and most of it doesn’t look good for our heroes. The story is fast paced, which keeps your energy up, and gets you even more excited for what is to come. It isn’t perfect though. For one thing, how did Zordon and Company know to go to the planet Ilvayx? There was only one survivor, and he seems to be in too much shock to even think about calling for help. Plus, it seems a bit anti-climactic to have Zedd gain his power by merely observing the priests. And, are we to believe that he was able to take on and defeat all of these experienced magic users without ever practicing his own use of the spells? Even if he had be looking at the forbidden scrolls, and despite his battle experience, you’d think he’d need to practice before being able to single-handedly take out all but one of the priests.

We also learn just how much Billy is turning into Batman. He’s secretly been putting together contingency plans behind the scenes to prevent certain events from occuring. And based on what he says, he has very many of these plans. The problem here is, how did 1 teen manage to do all this on his own, in the Command Center, without Alpha or Zordon noticing? I wonder if this is just a subplot that will be part of this story, or if it will lead to its own story line.

Art – 4 out of 5: Once again, I’m loving the art in Mighty Morphin! It isn’t perfect, but we are still getting clear storytelling, and dynamic layouts that match the fast-paced story from Parrott.

Overall – 4 out of 5: Like I said earlier, this is just a great intro to our next big storyline. I can’t wait to see what happens next!